Hi everyone! I'm the developer behind Easy Chapter Generator, a Unity Editor and runtime tool published by OverFuture. The tool focuses on a specific problem: managing linear chapter progression and …
Thanks, Colin. Asking what the player intended to do at the first stuck point is a useful addition. It should help distinguish an unclear instruction from a puzzle that is …
Separating returning players from first-time players is a good call for the updated demo. I'd also keep the first 15-20 minutes focused on a few observations: what the player thinks …
I've released Ambient PNG Loops, a tool for adding gentle flutter and sway to transparent PNG artwork, such as a flag or a decorative prop. Load your PNG, choose which …
Hey everyone! 👋 Welcome to the SWEG Games testing group, and thanks for helping me test Voxel Racer! To get the conversation started, reply below with: Your phone model. Whether …
Hi everyone! We run DailySounds, a free sound effects library: https://dailysounds.org/?ref=gdn There are over 1,100 sounds so far, and a new one goes up every day: UI clicks and notification …
Hi, I hope you do find something but I think it is quite unlikely. Free workers are not serious as you pointed out and neither are cheap workers, or you …
Hey everyone! 👋 I have some updates about Andrax Studio and my game project, Underground! 🌐 Andrax Studio — New Website The new Andrax Studio website is now available! You …
I'm looking for a GameMaker programmer to work on the code for my game's demo. I'll introduce my game and send the design doc through email to anyone who's interested.This …
In this devlog, I showcase the landscape creation and terracing process for Kazuhara resort in Unreal Engine 5. Using Landscape Mode’s Sculpt, Flatten, and Smooth tools, I shape the terrain, …
When we first started working on localization for our Unreal Engine game, the first version of our plugin was pretty simple. We had a few Blueprint functions. You'd get the …
Atlas Forge is available on itch.io: a small local utility for packing PNG sprites into one atlas image and JSON frame metadata. Open one HTML file in desktop Chrome or …
The third semester of Game Design school started on Monday, but quite a lot happened with the game over the week(end) before. I have invested a lot of time into …
With a two-month deadline, I’d define the submission as one short encounter: movement, one enemy, a win/lose screen and a restart button. Build that on the Android phone early, before …
While implementing player death and ragdoll physics, I ran into a persistent Chaos physics issue. The death system and ragdoll activation work correctly, but once the body hits the ground, …
Two months for your final project? You don't know the language, you don't know the tools, you don't know the device, and you're trying to hang your academic career's final …
collinb0607 wrote: Hi Toushif, my name is Collin. I am a software engineer from NJ aspiring to become a game dev. Role: Unity ProgrammerExperience: I have 3 years professional experience …
Hi everyone! I’m a beginner with Unity, and I’d really appreciate some advice from more experienced developers. For my final project at my institute, I have about two months to …
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