Replacing 26 Unity models without breaking prefab references
A model replacement can look perfect in Blender and still break a Unity scene. In one ROADFORGE asset pass, the risk was not only geometry: existing prefabs and resources already …
80 items across game development
80 results
A model replacement can look perfect in Blender and still break a Unity scene. In one ROADFORGE asset pass, the risk was not only geometry: existing prefabs and resources already …
Hi everyone, I'm preparing a closed Google Play test for Last Rank, a turn-based strategy game made for Android. The test is not open yet, so I'm putting together a …
Short devlog for Garlictos (survivor roguelike, Android, solo, Godot 4). For three weeks the game got about 4–5 players a day from forum posts. This week my first Google App …
ROADFORGE started with a control problem that appears simple on paper: a tank needs to move, steer, aim, fire, use special weapons and respond to threats. On a phone, those …
A new mobile application is now available on Google Play. The app is designed to provide a useful, engaging, and easy-to-use experience for Android users, with ongoing improvements and updates …
Thats and good idea :>
I've been working on a multiplayer browser game where the player is literally a mouse cursor. It has factions, real-time combat, health, kills, chat and a minimap. The project is …
Hi everyone, I’ve just released eCPM Bazaar on Google Play. I built it around a problem that comes up often with small mobile games and apps: revenue changes, several metrics …
Hi, I'm looking for an experienced game developer to help revive an existing multiplayer mobile card game project called Crazy Blackjack. This is an existing game rather than a new …
I've been building Yieldwatch, a small tool that watches mobile game ad revenue and App Store sales automatically and flags when something looks off, so you're not the one who …
Learn how to build a maintainable Unity In-App Purchase (IAP) architecture using a Purchase Manager, ScriptableObjects, an event-driven design, restore purchases, and production-ready testing practices. This tutorial focuses on software …
Yeah that's why I've created bots. I know it sounds bad, but they behave like real players. Each player has 3 bots created close to his starting location. They have …
This is an interesting concept. Combining location-based gameplay with MMO strategy has a lot of potential, especially if exploration and territory control feel rewarding. One thing I'd consider is how …
Thank you man!!
Welcome, Mike! It's great to have another Unity and Unreal developer in the community. Your experience across gameplay programming, AI, multiplayer, and optimization sounds interesting. I mainly focus on Unity …
Hi everyone! I'm Mike, a game developer and founder of Mike_Studio. I primarily work with Unreal Engine and Unity, focusing on gameplay programming, multiplayer systems, AI, UI/UX, optimization, and technical …
Rigonix Third Person Controller is Now Available! Play the WebGL Demo | WINDOWS | Android Hi everyone, After months of design, development, and testing, I'm excited to share my latest …
Hi everyone! I've been working on a hobby project called Terraclast, a location-based MMO inspired by games like Travian, but with a post-apocalyptic strategy focus. The idea is simple: 🌍 …
Hi everyone, I’m looking for three mobile game developers who have recently seen an unexpected change in AdMob or mediation revenue. You do not need to test or install anything …
That sounds like a thoughtful direction. I especially like avoiding synthetic benchmarks until the cohort is real. Showing the confidence or baseline quality in the alert could be a useful …
Page 1 of 4
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more