Skip to main content
GameDev.net gamedev.net

GameDev News

Latest game development news from across the industry

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

Tech Updates: Week of Sep 14

4 updates

Babylon.js 9.26.0 is the standout for graphics/tooling teams: the new OpenUSD WebAssembly loader makes it much easier to preview and integrate USD assets directly in the browser. It also adds object ID geometry texture support, which should help with picking, selection, and editor-style workflows. For teams building web-based DCC or runtime tools, that’s a pretty meaningful pipeline win.

Show all updates
View full digest
Earlier This Week
Game Developer Game Developer 0 minutes ago

🔥🔥🔥 Games 4 Change Festival

Game Developer highlights the Games for Change Festival, a long-running gathering focused on games with social impact. For developers, it’s a reminder that design, research, and advocacy can intersect with commercial production. The event remains a useful place to track serious games, civic play, and education-focused projects.

0
Read Original
Game Developer Game Developer 0 minutes ago

🔥🔥 PAX West

Game Developer says PAX West is underway, putting a major slice of the industry back in front of developers, publishers, and players. For teams watching the market, it remains a useful barometer for what kinds of projects, demos, and community beats can still cut through in a crowded show floor.

0
Read Original
Game Developer Game Developer 0 minutes ago

🔥🔥 gamescom

Game Developer reports that gamescom is underway, putting the industry's biggest public-facing showcase back at the center of the calendar. For developers, the event is less about spectacle than about visibility, platform relationships, and seeing where the market is headed. It remains a key week for announcements, demos, and business meetings.

0
Read Original
Game Developer Game Developer 0 minutes ago

🔥🔥 ChinaJoy

Game Developer flags ChinaJoy as the latest focal point for game business and development chatter in China. The event is a useful barometer for publishing, platform, and production trends, especially for teams watching the region’s market scale and partner ecosystem. For developers, it’s a reminder that China remains a major venue for deals, showcases, and hardware-facing opportunities.

0
Read Original
Game Developer Game Developer 0 minutes ago

🔥🔥 Licensing Expo

Game Developer flags Licensing Expo as a key stop for studios chasing brand deals, merch, and transmedia opportunities. For game teams, the event is less about hype and more about finding partners, understanding licensing terms, and spotting where IP can extend beyond the screen. It’s a reminder that business development can shape production plans as much as design.

0
Read Original
Game Developer Game Developer 0 minutes ago

🔥🔥 BitSummit

Game Developer flags BitSummit as a key gathering for indie game makers, but the provided material only identifies the event by name. For developers, that means the story is really about the conference itself: a recurring place to show work, meet partners, and track what kinds of projects are getting attention in Japan.

0
Read Original
Game Developer Game Developer 0 minutes ago

🔥🔥 PAX East

Game Developer reports that PAX East is the latest major stop on the game industry event calendar, bringing developers, publishers, and players together in Boston. For teams planning demos, networking, or community outreach, it remains a useful place to gauge reaction and make contacts. The event also signals the seasonal rhythm of trade-show season for studios.

0
Read Original
Game Developer Game Developer 0 minutes ago

🔥🔥🔥 gamescom latam

Game Developer details gamescom latam, bringing the gamescom brand to Latin America as a dedicated regional event. For studios, it signals another venue for business, networking, and visibility in a market that has been growing in importance. The move also underscores how major trade shows are expanding beyond their traditional hubs.

0
Read Original
Game Developer Game Developer 0 minutes ago

🔥🔥 London Games Festival

Game Developer details the London Games Festival, a showcase that puts the city’s game scene in front of players, press, and industry. For developers, it’s a reminder that festivals can still drive visibility, networking, and business beyond the usual trade-show circuit. The event also underscores London’s role as a hub for indie and commercial game culture.

0
Read Original
Game Developer Game Developer 0 minutes ago

🔥 DICE Summit

Game Developer details DICE Summit, the long-running industry gathering where studios, publishers, and creators trade lessons on making and shipping games. For developers, it’s less about announcements than the practical value of candid talks, networking, and trend-spotting across design, production, and tech.

0
Read Original
Game Developer Game Developer 0 minutes ago

🔥 The Game Awards

Game Developer says The Game Awards is back on the calendar, putting the industry's biggest year-end showcase in focus for studios, publishers, and players alike. For developers, the event can mean visibility, wishlist momentum, and a chance to frame a game's next beat in front of a huge audience. It also sets the tone for awards-season conversation across the industry.

0
Read Original
Game Developer Game Developer 0 minutes ago

🔥 Game Conference MX (GCMX)

Game Developer flags Game Conference MX (GCMX) as a conference to watch for developers tracking the Latin American scene. The event centers on game creation, networking, and industry discussion, making it relevant for teams looking to connect with regional talent and market opportunities. Specific dates and programming details haven’t been disclosed here.

0
Read Original
Game Developer Game Developer 0 minutes ago

🔥🔥🔥 MDEV

Game Developer flags MDEV, but the available source material only identifies the name and offers no details on what changed, who is involved, or why it matters. For now, developers are left without enough context to judge whether this is a tool, project, or event worth tracking.

0
Read Original
XBox Wire XBox Wire Official Updated 10 hours, 45 minutes ago

BlizzCon 2026 Opening Ceremony: Starcraft Returns, Diablo V Announced, Warcraft news and more

BlizzCon 2026 packed in a slate of franchise-shifting reveals: StarCraft returns in 2030 as an original open-world shooter, Diablo V is set for spring 2029, and World of Warcraft is getting both a new era and a surprise Warcraft III: Reforged campaign. Several live-service updates and class additions land much sooner.

0
Read Original
Yesterday
Video
GDC Festival of Gaming GDC Festival of Gaming Video 11 hours, 37 minutes ago

🔥 What Was That Noise: Mastering Creative UI Sound Design with Intention

GDC Festival of Gaming spotlights a GDC 2025 talk from Formosa Interactive UK sound designer Jonathan Bell on making UI audio both readable and memorable. He breaks down how intent-driven sound design can add character without muddying player feedback, with examples from God of War: Ragnarok, Helldivers II, and Total War: Warhammer III.

0
Read Original
XBox Wire XBox Wire Official 13 hours, 27 minutes ago

🔥 Character Development and Storytelling in Kernel Hearts, Out Now on XBOX

XBox Wire says Kernel Hearts is out now on Xbox, and the pitch is as much about character design as combat. Ephemera Games built the action RPG around a post-apocalyptic Patagonia, blending Japanese inspiration with Argentine identity. The four M.A.H.O.U. members are designed so their silhouettes, attacks, and movement read like personality at a glance.

0
Read Original
Game Developer Game Developer 13 hours, 38 minutes ago

Take-Two CEO Strauss Zelnick says GTA VI needs to be 'marketed aggressively' despite global brand awareness

Game Developer reports that Take-Two CEO Strauss Zelnick says GTA VI still needs aggressive marketing, even with the franchise’s massive global awareness. His point is that brand recognition alone won’t sell the game’s quality; players have to be convinced it’s worth buying. For developers, it’s a reminder that launch demand still depends on messaging, not just IP strength.

0
Read Original
XBox Wire XBox Wire Official 14 hours, 27 minutes ago

Five Years of Solo Development – Interview with Fountains Creator John Pywell

XBox Wire reports that Fountains, a solo-made Metroidvania by John Pywell, is launching on Xbox after five years of development. Built in Godot, it leans on mystery-first exploration, Hollow Knight-style combat, and a Dark Souls-inspired world layout. The project also marks Pywell’s first commercial release.

0
Read Original
Earlier This Week
XBox Wire XBox Wire Official Updated 15 hours, 27 minutes ago

Coming to XBOX Game Pass: Gears of War: E-Day, Minecraft Dungeons II, Dune: Awakening, and More

Xbox Game Pass is adding a dense September/October slate that mixes day-one launches with major franchise entries. For developers, the standout is the breadth: survival, co-op action, horror, and big-budget sequels all landing alongside Premium rollouts and EA Play access.

0
Read Original
Yesterday
Gamefromscratch Gamefromscratch Blog 16 hours, 23 minutes ago

Modern Game Programming Languages

GameFromScratch highlights a wave of newer systems-level languages that could give game teams alternatives to C++ and C#. The focus is on practical options like Odin and other modern contenders that aim to keep low-level control while improving ergonomics. For studios weighing engine code, tools, or gameplay systems, the takeaway is that the language landscape is broader than it used to be.

0
Read Original
Loading...