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Tech Updates: Week of Sep 28

4 updates

Graphics and tools teams get the most from these drops: Babylon.js 9.28.0 improves render correctness and adds root-motion support for animation groups, while also smoothing OBJ AssetContainer and Gaussian Splatting behavior. Aseprite’s patch fixes a tilemap paste crash and layer/sprite copy issues, which matters for pixel-art workflows. Stride’s CLI and samples updates mainly reduce setup friction and keep starter content/versioning aligned for teams on newer .NET paths.

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Earlier This Week
Unity Unity Official • 0 minutes ago

🔥🔥🔥 From attention to action: why the state of play matters for marketers

Unity says mobile gaming is becoming a stronger performance channel because players are in a more focused, receptive state than users scrolling past ads. The pitch for developers and marketers is simple: gaming can deliver full-screen attention, richer behavioral data, and measurable lower-funnel results when paired with better identity and attribution tooling.

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Yesterday
SDL (GitHub Releases) Tech • 7 hours, 31 minutes ago

🔥🔥🔥 SDL release-3.4.18 Released

SDL 3.4.18 is out as a stable bugfix release, and it focuses on crash fixes, input cleanup, and a few platform-specific rendering and device quirks. Highlights include startup and shutdown crash fixes, better KMSDRM behavior on some Linux hardware, and new controller/pen handling across PS2, Steam, Android, and Wayland.

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GamesIndustry.biz GamesIndustry.biz • Updated 8 hours, 43 minutes ago

🔥 Reigns developer Nerial closes following "significant trading losses" over past two years

GamesIndustry.biz reports that Reigns and Card Shark developer Nerial is shutting down development and entering hibernation after 13 years and 11 released games. The studio says it will regroup, while Devolver retains the catalogue and the founders plan to return with a smaller, more independent setup.

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Steamworks Development Steamworks Development Official • 8 hours, 55 minutes ago

🔥🔥🔥 Changes to Steam User Reviews API

Steamworks Development says Steam is moving bulk user-review retrieval off the store domain and onto a new WebAPI endpoint. Developers using the old appreviews URL need to switch by October 22 or lose access. Valve says the change should improve reliability and allow higher request limits.

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Ars Technica Ars Technica • 8 hours, 55 minutes ago

🔥🔥 Someone got Doom in an SQL database

Ars Technica details SQLDoom, a Doom renderer built on CedarDB tables and about 1,300 lines of SQL spread across 89 CTEs. A small Python client handles input, timing, and display, while the database drives game state and produces 35 full-color 640x480 frames per second. It’s a wild proof of concept, but also a reminder of how far query engines can be pushed.

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XBox Wire XBox Wire Official • 13 hours, 14 minutes ago

🔥🔥 Forest of Deceit: Why Localisation Matters When Everyone is Lying

XBox Wire says Forest of Deceit has added six new languages, including German, French, Spanish and Simplified Chinese. For a social deduction game built on conversation, the update should reduce false reads caused by interface confusion. It also lets mixed-language groups split the main game and controller language separately.

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XBox Wire XBox Wire Official • 14 hours, 14 minutes ago

🔥🔥 The Science Behind Best Friendship in The Jackbox Party Pack 12

XBox Wire details MegaPals, a Jackbox Party Pack 12 game built around word association, personality-quiz energy, and matching with the player who thinks most like you. The twist is that two players can win as the MegaPals duo, with real-time phone data, voting, and a relationship map shaping strategy. It lands on Xbox Series X|S and Xbox One October 15.

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GamesIndustry.biz GamesIndustry.biz • 14 hours, 54 minutes ago

🔥 Sony’s consultation on physical media: better late than never | Opinion

GamesIndustry.biz says Sony is surveying partners after announcing it will end physical game releases, a move that has drawn backlash from developers and publishers. The consultation may soften the rollout, but the bigger issue is the loss of a revenue stream that still matters for collectors, indies, and price-sensitive players.

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Flame Engine (GitHub Releases) Tech • Updated 14 hours, 58 minutes ago

🔥 Flame Engine flame_3d-v0.3.1 Released

Flame Engine’s flame_3d-v0.3.1 tightens its Flutter floor to 3.47.0 and updates the package for Flutter 3.47 compatibility. For teams using Flame’s 3D layer, the main takeaway is simple: older Flutter toolchains are now out, so projects need to upgrade before pulling this release.

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GamesIndustry.biz GamesIndustry.biz • Updated 15 hours, 19 minutes ago

🔥 Winners of the UK Best Places To Work Awards 2026 revealed

GamesIndustry.biz revealed the UK Best Places to Work Awards 2026 winners, with 25 studios recognised across small, mid-sized and large categories. Standouts included Snap Finger Click, Rare, Jagex, Hangar 13 and NaturalMotion Games, while Jo Haslam took the G Into Gaming award for leadership and advocacy.

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GamesIndustry.biz GamesIndustry.biz • 15 hours, 45 minutes ago

🔥🔥 "Quite often it's given me more to do" – Why AI might be creating more work for games companies, rather than saving time

GamesIndustry.biz reports that generative AI is creating as much extra work as it saves for game studios, with HR leaders flagging policy churn, data-leak risks, and employee anxiety. Some teams are using it for coding and routine tasks, but speakers said it still needs tight rules, human review, and realistic expectations.

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Earlier This Week
Video
Tim Ruswick Tim Ruswick Video • Updated 16 hours, 14 minutes ago

Why Your Game Feels Bad (6 Design Fixes)

Tim Ruswick lays out six design pillars that can make a game feel better almost immediately, especially for teams still finding their footing. The focus is less on content volume and more on clarity, pacing, and player perception. For developers, the takeaway is that feel is often a systems problem, not just a polish problem.

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Yesterday
GamesIndustry.biz GamesIndustry.biz • 16 hours, 19 minutes ago

🔥🔥 Bungie co-founder and Destiny 2 narrative director launch transmedia studio Stone Kite

GamesIndustry.biz reports that Bungie co-founder Jason Jones and Destiny 2 narrative director Margaret Stohl have launched Stone Kite, a Los Angeles transmedia studio built around shared world-building. Its first IP, One Zero One, will debut as a four-part comic in early 2027 before expanding into other media.

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Gamefromscratch Gamefromscratch Blog • 16 hours, 34 minutes ago

🔥 AppLovin Sues Unity

GameFromScratch reports that AppLovin has sued Unity and sought a temporary restraining order over Unity's Ad Quality SDK. The core allegation is that Unity used data gathered through the SDK to train its own ad-serving models. For teams shipping free-to-play games, the dispute could ripple into ad tech trust, mediation choices, and platform relationships.

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GamesIndustry.biz GamesIndustry.biz • 20 hours, 4 minutes ago

2XKO would have needed an MAU base "in the high hundreds of thousands, if not millions" to succeed

GamesIndustry.biz says Riot Games' 2XKO would have needed a monthly audience in the high hundreds of thousands, if not millions, to make its live-service model work. Marc Merrill said the fighter resonated with some players, but not enough to cover operating costs. He also pointed to Street Fighter 6 and timing as major factors.

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GamesIndustry.biz GamesIndustry.biz • 22 hours, 10 minutes ago

Krafton shuts down PUBG spin-off Black Budget nine months after closed alpha test

GamesIndustry.biz reports Krafton has ended development on PUBG spin-off Black Budget, just nine months after its closed alpha on Steam. The extraction shooter’s time-loop premise and team-escape structure never reached a direction Krafton felt could last long term. It’s the second PUBG spin-off cancelled this year.

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Catlike Coding Unity Catlike Coding Unity Blog • 1 day, 6 hours ago

Hex Map 5.6 Create Climate Burst Job

Catlike Coding Unity details the next step in turning Hex Map’s climate simulation into a Burst job in Unity 6000.3.23f1. The work shifts CreateClimateJob onto NativeArray-backed cell data, adds a Burst-friendly HexMapInfo helper, and keeps wrapping behavior intact while preserving identical results.

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Earlier This Week
XBox Wire XBox Wire Official • 1 day, 7 hours ago

Invincible VS Open Beta Begins October 13: What You Need to Know

XBox Wire says Invincible VS adds Angstrom Levy on October 13 as its third DLC fighter and 21st playable character. The zoning-heavy newcomer leans on portals, summonable orbs, and trap setups, making him a strong fit for players who like space control and team chaos in 3v3 tag matches.

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Babylon.js (GitHub Releases) Tech • Updated 1 day, 8 hours ago

Babylon.js 9.29.0 Released

Babylon.js 9.29.0 lands with a mix of performance work, WebGPU fixes, and editor/runtime polish. The release trims CPU particle allocations, fixes 3D texture mipmap generation, and adds frame-graph and loader improvements that should matter to engine users shipping on modern pipelines.

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