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Tech Updates: Week of Sep 14

4 updates

Babylon.js 9.26.0 is the standout for graphics/tooling teams: the new OpenUSD WebAssembly loader makes it much easier to preview and integrate USD assets directly in the browser. It also adds object ID geometry texture support, which should help with picking, selection, and editor-style workflows. For teams building web-based DCC or runtime tools, that’s a pretty meaningful pipeline win.

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Earlier This Week
Game Developer Game Developer 0 minutes ago

🔥🔥🔥 D.I.C.E. Summit

Game Developer details DICE Summit, the long-running industry gathering where design, production, and platform trends often surface early. For developers, it’s less about spectacle than signal: a useful read on where the business and craft conversations are heading. The event continues to matter as a barometer for the industry’s near-term priorities.

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Yesterday
XBox Wire XBox Wire Official 16 hours, 54 minutes ago

🔥 Welcome to The World’s Game: EA Sports FC 27 Early Access Trial with EA Play Available Today

XBox Wire says the EA Sports FC 27 10-hour EA Play trial is live today for Game Pass Ultimate and PC Game Pass members on Xbox Series X|S, Xbox One, and PC. Progress carries into the full game, and members also get 10% off the game, FC Points, and other EA digital purchases. The trial spotlights new social, gameplay, and career features.

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Video
Freya Holmér Freya Holmér Video 17 hours, 55 minutes ago

🔥🔥 joining an AI doom panel discussion oh boy

Freya Holmér says she’s joining an AI doom panel, and she plans to argue that generative AI is “anti-humanity” technology. For game developers, the bigger takeaway is the ongoing split over how AI should fit into creative pipelines, from concept work to production tooling. The panel’s exact angle may wander, but the debate around authorship, labor, and trust is already familiar.

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Marmoset Marmoset Official 20 hours, 54 minutes ago

🔥🔥 How to Write with 3D Text in Marmoset Toolbag

Marmoset says Toolbag 5.03 adds Text Mode to Vector Layers in Texture Projects, letting artists place editable text directly on vector shapes. For material and texture workflows, that means faster label iteration, cleaner presentation passes, and fewer round-trips to external tools when mockups need typography.

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Earlier This Week
GamesIndustry.biz GamesIndustry.biz Updated 22 hours, 38 minutes ago

🔥 Remedy's Arhi Makkonen on designing the "biggest world we have ever done" for Control Resonant

GamesIndustry.biz details how Remedy is rethinking Control Resonant around Manhattan’s open streets, with senior level designer Arhi Makkonen calling it the studio’s biggest world yet. The sequel also shifts to Dylan Faden and melee-first combat, forcing new ways to guide players without boxing them in.

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Yesterday
XBox Wire XBox Wire Official 22 hours, 54 minutes ago

🔥🔥 How Remedies Shape Progression in Hela: Of Mice & Magic

XBox Wire says Hela: Of Mice & Magic will launch on December 1, 2026 and hit Xbox Game Pass on day one. The co-op adventure centers progression on interactive brewing, where recipes are hands-on rather than menu-driven. Remedies then turn those brews into new traversal and puzzle options.

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GamesIndustry.biz GamesIndustry.biz 23 hours, 1 minute ago

🔥 "They've watched so many people lose their jobs, that has an impact" – Managing morale in the wake of layoffs

GamesIndustry.biz says layoffs are still reshaping studio morale, and the people left behind need more than a “back to normal” message. HR leaders from Hestia Talent Partners and Compulsion Games argue trust, honest communication, and real career development matter more than hype when teams have lived through repeated cuts.

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Earlier This Week
GamesIndustry.biz GamesIndustry.biz Updated 23 hours, 9 minutes ago

Here are the first finalists for the 2026 GamesIndustry.biz Best Places To Work Awards UK

GamesIndustry.biz has revealed the first UK finalists for its 2026 Best Places To Work special awards, with NaturalMotion Games leading on five nods. Rocksteady Studios follows with four, while Jagex, Playground Games and Rare each picked up three. Winners will be announced in London on October 1, alongside the HR Summit.

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Yesterday
Game Developer Game Developer 23 hours, 38 minutes ago

🔥 MiHoYo awarded $112,000 by Chinese court after AI voice service dupes Genshin Impact characters

Game Developer reports that miHoYo won about $112,000 in a Shanghai court case after an AI voice service imitated Genshin Impact characters. The ruling could become a useful signal for how Chinese courts treat generative AI that borrows recognizable game IP, especially voice identity and character performance. For studios, it sharpens the legal risk around synthetic voices and fan-facing tools.

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Game Developer Game Developer 1 day ago

🔥 How toolmakers like ARM work with devs, ft. Peter Hodges

Game Developer details how ARM’s Peter Hodges thinks about game development tools, with a side trip into the 1969 short Lemon. The conversation is most relevant to teams building or integrating tooling, where small workflow choices can shape iteration speed, debugging, and content quality. It’s a reminder that hardware vendors can be practical partners, not just platform gatekeepers.

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Video
Tim Ruswick Tim Ruswick Video 1 day ago

🔥 They scraped all of Steam, here's the data

Tim Ruswick highlights a new Steam revenue scrape from WeLoveIt.io that puts hard numbers on how much games actually earn. The data suggests a steep hit-driven market, with median outcomes far below the top 1%. For teams planning a Steam launch, pricing, genre, and expectations matter more than ever.

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Earlier This Week
XBox Wire XBox Wire Official Updated 1 day ago

Coming to XBOX Game Pass: Gears of War: E-Day, Minecraft Dungeons II, Dune: Awakening, and More

Xbox Game Pass is adding a dense September/October slate that mixes day-one launches with major franchise entries. For developers, the standout is the breadth: survival, co-op action, horror, and big-budget sequels all landing alongside Premium rollouts and EA Play access.

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Yesterday
Babylon.js (GitHub Releases) Tech 1 day ago

🔥🔥 Babylon.js 9.27.1 Released

Babylon.js 9.27.1 adds a normalized occlusion query visibility API and broadens frame graph geometry rendering to cover Gaussian splats, sprites, and particles. The patch also fixes several WebGPU/WGSL and Gaussian splatting bugs, including a shadow cascade issue and a streaming-compaction regression. Inspector v2 now shows mesh bounding box dimensions.

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GamesIndustry.biz GamesIndustry.biz 1 day, 1 hour ago

🔥🔥🔥 Pulling focus: Must AAA pander to the distracted? | Opinion

GamesIndustry.biz argues that AAA’s budget bloat is now shaping design as much as risk. The real danger, it says, is not just executive meddling but a feedback loop of focus groups, reworks, and attention-sapping hand-holding that can flatten games into safe, over-explained products.

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GamesIndustry.biz GamesIndustry.biz Updated 1 day, 2 hours ago

🔥 King workers to strike in Sweden following rejection of collective bargaining agreement

GamesIndustry.biz reports that King workers in Sweden are heading toward strike action after union leaders rejected the studio’s proposed collective bargaining agreement. If mediation fails, the walkout is set for September 25, with several additional unions preparing to join in solidarity.

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Earlier This Week
Game Developer Game Developer Updated 1 day, 4 hours ago

Take-Two CEO Strauss Zelnick says GTA VI needs to be 'marketed aggressively' despite global brand awareness

Game Developer reports that Take-Two CEO Strauss Zelnick says GTA VI still needs aggressive marketing, even with the franchise’s massive global awareness. His point is that brand recognition alone won’t sell the game’s quality; players have to be convinced it’s worth buying. For developers, it’s a reminder that launch demand still depends on messaging, not just IP strength.

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Yesterday
GamesIndustry.biz GamesIndustry.biz 1 day, 6 hours ago

Dredge maker Black Salt Games establishes indie studio Team Trifold under new Saltworks Entertainment label

GamesIndustry.biz reports that Dredge maker Black Salt Games has launched Team Trifold and a new white-label publisher, Saltworks Entertainment, to share production, QA, localisation, audio, marketing and business support across three Christchurch studios. Black Salt is funding Team Trifold’s debut, Nothing Lost, while the team builds a roguelike around death as progression.

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GamesIndustry.biz GamesIndustry.biz 1 day, 7 hours ago

GDC Festival of Gaming appoints four members to advisory board

GamesIndustry.biz reports that GDC Festival of Gaming has added four new advisory board members as it continues reshaping the 2027 show. The board now includes leaders from business, narrative, operations, and marketing, with GDC saying the goal is to better reflect industry needs and feedback.

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Unity Unity Official 1 day, 14 hours ago

Optimizing Deep Rock Galactic Survivor for mobile

Unity details how Deep Rock Galactic: Survivor was reworked for mobile, where thousands of enemies, projectiles, and damage numbers had to fit inside a 3 GB iPad budget. Piktiv swapped costly PC systems for flow fields, KD-trees, and GPU-baked enemy animation to keep frame time and memory under control.

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Catlike Coding Unity Catlike Coding Unity Blog 1 day, 14 hours ago

Custom SRP 7.2 Separate Shadow Passes

Catlike Coding Unity details a refactor in Custom SRP 7.2 that splits shadow work out of LightingPass into dedicated shadow passes. The change keeps visuals identical, but makes the render graph cleaner and the lighting code less shadow-aware, which should make the pipeline easier to extend and debug.

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