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Tech Updates: Week of Sep 21

6 updates

Babylon.js 9.27.x is the one to watch: KHR_interactivity export support plus normalized occlusion queries and frame-graph coverage for splats, sprites, and particles. If you’re building glTF pipelines or GPU-heavy scenes, this cuts down custom glue and makes visibility/geometry handling more consistent across WebGL/WebGPU.

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Today
Game Developer Game Developer Updated 3 hours, 42 minutes ago

🔥🔥🔥 Report: Bethesda president tells Obsidian staff it won't lose 'creative identity' after merge

Game Developer reports that Bethesda president Jill Braff told Obsidian staff the studio's merge would not erase its creative identity. The move is being framed as mostly an internal reporting change, not a mandate to alter how Obsidian makes games. For teams watching consolidation closely, the key question is how much autonomy survives after the org chart changes.

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GamesIndustry.biz GamesIndustry.biz Updated 3 hours, 59 minutes ago

🔥🔥 Discord re-launches age verification following backlash over privacy concerns

GamesIndustry.biz reports that Discord has relaunched age verification with non-biometric options after privacy backlash. Users can now verify through credit cards, app stores, Google Wallet, or AgeKey, while Discord says it will publish vendor details and transparency data as the rollout expands.

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XBox Wire XBox Wire Official 4 hours, 29 minutes ago

🔥🔥 Age of Empires II: Definitive Edition – The Viking Sagas Available Now

XBox Wire says Age of Empires II: Definitive Edition – The Viking Sagas is available now, adding fresh Viking-themed content to the long-running strategy game. For teams shipping live content, it’s another reminder that classic RTS communities still respond to new scenarios, campaigns, and historical flavor when the update is framed well.

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Yesterday
XBox Wire XBox Wire Official Updated 8 hours, 33 minutes ago

🔥 Continuing Our Reset

XBox Wire says Microsoft is cutting 268 roles across Halo Studios, first-party teams, and central XGS functions as part of its ongoing reset. The company is also reshuffling studios, with Activision taking on World’s Edge, Rare, and a new Halo team, while Bethesda, King, Playground, and Turn 10 absorb broader remits.

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Today
GamesIndustry.biz GamesIndustry.biz 8 hours, 46 minutes ago

🔥🔥 The EU KIDS Act: What game developers need to know

GamesIndustry.biz details the EU Commission’s draft KIDS Act, which could bring broad new rules to online games sold in EU territories. Developers may need stronger age assurance, parental controls, and limits on mechanics that encourage excessive play, while AI companions, chatbots, and monetisation transparency also come under scrutiny.

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XBox Wire XBox Wire Official 9 hours, 29 minutes ago

🔥🔥 CONTROL Resonant Is an Action Game… and an RPG, and a Superhero Game, and More Besides

XBox Wire says CONTROL Resonant is pushing Remedy’s sequel into melee action, RPG progression, and superhero-style traversal. Dylan Faden’s toolkit includes talent trees, weapon forms, combat abilities, and combo finishers, with a world that levels up as you clear fights and quests. It launches September 24 on Xbox Series X|S and PC.

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GamesIndustry.biz GamesIndustry.biz 9 hours, 29 minutes ago

🔥 New publisher PUBLSH launches with Disco Elysium-inspired title Pera Coda

GamesIndustry.biz reports that former Petrol leadership has launched PUBLSH, a new California-based publisher aiming to back a small slate of mid-budget games. Its first signing is Pera Coda, an episodic murder mystery from Turkish studio Elyzio and Falan Studio, due on PC in 2027.

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GamesIndustry.biz GamesIndustry.biz 9 hours, 34 minutes ago

🔥🔥 Sensor Tower: PC and PlayStation unit sales in Japan rise 13% to 21m during H1 2026, led by Resident Evil Requiem

GamesIndustry.biz reports that PC and PlayStation unit sales in Japan climbed 13% to 21 million in H1 2026, with Resident Evil Requiem leading the pack. Capcom topped Sensor Tower’s rankings, while Steam’s role in premium Japanese releases kept expanding. The broader mobile market softened, but Japan still remained a major revenue center.

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Earlier This Week
Blender Blender Official Updated 14 hours, 50 minutes ago

Show your support for Blender projects

Blender has added a new way for donors to back specific roadmap items without changing how Development Fund money is allocated. The new “Show your support” option turns donations into visible project likes, helping the team gauge demand while keeping funding non-targeted. For developers, it’s a small UX change with a useful signal for prioritizing work.

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Yesterday
Aseprite (GitHub Releases) Tech 1 day, 5 hours ago

Aseprite v1.3.18.6 Released

Aseprite v1.3.18.6 is a patch release that fixes a crash when pasting tilemaps and improves copying between layers and sprites. It also corrects Sprite Sheet JSON newline escaping, repairs base64 encoding for some custom brushes, and tightens Linux X11 resizing and Ctrl+shortcut handling. Lua dialog relayouts now refresh properly.

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Video
GDC Festival of Gaming GDC Festival of Gaming Video 1 day, 6 hours ago

🔥 Keeper | Managing Memory Budgets

GDC Festival of Gaming spotlights how Keeper’s bird companion flight stayed within budget by balancing pathfinding, locomotion, and animation. The session focuses on the memory tradeoffs behind fixed-wing movement, a useful look for teams shipping character-heavy systems. For developers, it’s a reminder that animation and AI choices can be as much about memory as feel.

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Game Developer Game Developer 1 day, 7 hours ago

'We want to keep it very simple:' How Nex Playground is beating expectations during a hardware crisis

Game Developer details how Nex Playground is outperforming expectations even as hardware costs squeeze the business. The company is keeping the product deliberately simple so it can preserve margin and keep funding software, while rising software expenses make that balance harder each year.

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Game Developer Game Developer 1 day, 7 hours ago

🔥 Escape From Tarkov dev wants to bet on 'risky' games with its new publishing arm

Game Developer reports that Battlestate Games is launching Battlestate Games Publishing to back “hardcore” projects that might struggle with traditional publishers. The move could open a path for riskier, niche games that need support without sanding down their edge. For teams building demanding systems or unusual designs, that’s a notable signal.

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Video
Tim Ruswick Tim Ruswick Video 1 day, 8 hours ago

23 abandoned prototypes (and their game design lessons)

Tim Ruswick walks through 23 abandoned prototypes from the last decade, turning each one into a compact lesson in what did and didn’t work. For developers, the value is in the pattern recognition: fast tests, clear hooks, and the point where an idea stops earning more iteration. It’s a useful reminder that discarded work can still sharpen your next pitch.

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NVIDIA Graphics NVIDIA Graphics Official 1 day, 9 hours ago

What’s New for Game Developers: DLSS 5 with 3D-Guided Neural Rendering, NVIDIA ACE Updates, and New RTX Kit Capabilities

NVIDIA Graphics says DLSS 5 is now available in NBA 2K27, bringing 3D-guided neural rendering and new art-direction controls to GeForce RTX 50 Series GPUs. The update aims to preserve authored geometry and likenesses while adding lighting and material detail. NVIDIA also pushed ACE, RTX Kit, and Mega Geometry forward.

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Earlier This Week
XBox Wire XBox Wire Official Updated 1 day, 9 hours ago

Gears of War: E-Day – Prepare for Emergence Day with Us in Los Angeles

XBox Wire says Gears of War: E-Day will get a one-night Los Angeles takeover on September 30, with a hands-on demo before Early Access begins. The Hollywood & Vine event is limited to 500 adults, and fans in Gears merch get a fast line. Xbox is also dangling themed food, prizes, and a custom controller.

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Yesterday
Game Developer Game Developer 1 day, 9 hours ago

'Do not': Rockstar outlines modding rules before GTA VI touches down

Game Developer reports Rockstar is drawing a hard line around modding before GTA VI arrives, warning creators off the studio’s official storylines, characters, and other elements tied to its established continuity. For teams building tools, UGC systems, or fan mods, it’s a reminder that IP boundaries will matter as much as technical ones. The guidance sets expectations early, even if enforcement details remain thin.

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GamesIndustry.biz GamesIndustry.biz 1 day, 10 hours ago

"There is no easy answer anymore, there's no kind of playbook" – Secret Mode is hedging its bets with two very different pillars

GamesIndustry.biz says Secret Mode is leaning on two very different bets: pure indie releases and higher-budget “caretaker” projects like Star Wars: Galactic Racer. The newly independent UK publisher says discoverability is tougher than ever, so it’s focusing on quality, long-tail support, and post-launch content to keep games growing.

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