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Tech Updates: Week of Sep 14

4 updates

Babylon.js 9.26.0 is the standout for graphics/tooling teams: the new OpenUSD WebAssembly loader makes it much easier to preview and integrate USD assets directly in the browser. It also adds object ID geometry texture support, which should help with picking, selection, and editor-style workflows. For teams building web-based DCC or runtime tools, that’s a pretty meaningful pipeline win.

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Earlier This Week
Unity Unity Official 0 minutes ago

🔥🔥🔥 CICD Made Easier with Unity CLI

Unity says its new CLI streamlines CI/CD by giving build systems a single unity command for installs, tests, builds, and license handling. For teams wrestling with brittle Editor paths and runner setup, the pitch is simpler pipelines, clearer intent, and easier repros across local and automated workflows.

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Yesterday
Game Developer Game Developer Updated 1 hour, 31 minutes ago

Bohemia Interactive acquires minority stake in Everwind developer Enjoy Studio

Bohemia Interactive has taken a minority stake in Enjoy Studio, the team behind Everwind. The move deepens a relationship that should give the studio more room to build while keeping its independence. For developers, it’s another sign that strategic investment is still a live path for funding ambitious projects.

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Today
GamesIndustry.biz GamesIndustry.biz 2 hours, 59 minutes ago

🔥🔥🔥 Why the publisher of Nintendo Life is launching a new PC gaming site

GamesIndustry.biz reports that Hookshot has launched Steam Hype, a new PC site built around Steam discovery and curation. The outlet will focus on notable releases, updates, and Valve hardware, aiming to stand out in a crowded market by spotlighting what’s actually worth playing now.

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Yesterday
Godot Engine Godot Engine Official 13 hours, 29 minutes ago

🔥 Dev snapshot: Godot 4.8 dev 6

Godot 4.8 dev 6 lands sooner than usual after macOS startup crashes and Android Play Store upload failures were fixed. The snapshot also adds screen-space contact shadows for directional lights, a cleaned-up 3D toolbar, and a batch of editor, input, rendering, and XR fixes.

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Game Developer Game Developer 13 hours, 36 minutes ago

🔥 Roblox will allow devs to release games as standalone apps on other stores

Roblox is opening the door for developers to ship experiences as standalone apps on other stores while keeping the same revenue-share economics as the Roblox app. That could give teams more reach and packaging flexibility without giving up the platform’s monetization model. The exact stores, rollout timing, and publishing workflow haven’t been detailed yet.

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XBox Wire XBox Wire Official 14 hours, 5 minutes ago

🔥 The Slasher returns in Fallout 76

Fallout 76 is bringing back The Slasher, reviving one of the game's more recognizable seasonal horror beats. Bethesda is leaning into the game's darker side again, giving players another chance to chase a limited-time themed event. For live-service teams, it's a reminder that recurring content can keep older systems feeling fresh.

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Game Developer Game Developer 14 hours, 29 minutes ago

🔥🔥 Bungie is overhauling Marathon from its original extraction shooter vision

Bungie is reworking Marathon beyond its original extraction-shooter pitch after player feedback pushed the team to rethink both the game and its delivery. The studio says the overhaul will affect what it is building and how it ships it, signaling a broader reset for the project. Exact design changes and timing have not been disclosed.

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Game Developer Game Developer 15 hours, 24 minutes ago

🔥 Wardogs lead says the studio won't hire people who decry crunch on social media

Wardogs' lead has said the studio will not hire people who publicly criticize crunch on social media. The stance puts culture screening front and center for applicants, especially those weighing work-life balance against production intensity. It also signals a hiring filter that could narrow the candidate pool fast.

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XBox Wire XBox Wire Official 15 hours, 29 minutes ago

🔥 Aniimo Launches Today – Begin Your Journey into Idyll

Aniimo has launched worldwide on Xbox Series X|S, Xbox PC, and Game Pass with more than 200 collectible creatures at release. Pawprint Studio says beta feedback reshaped legendary encounters, training, and Homeland progression, while mobile and gamepad controls were tuned for a smoother cross-platform experience.

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XBox Wire XBox Wire Official 15 hours, 45 minutes ago

🔥 Microsoft Flight Simulator Announces a Marketplace Exclusive: The Airbus A380

Microsoft Flight Simulator is adding the Airbus A380 as a Marketplace exclusive, giving third-party aircraft creators another high-profile target. For developers, it’s a reminder that premium add-ons still drive engagement in sim ecosystems. The exact release timing and feature set haven’t been disclosed yet.

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XBox Wire XBox Wire Official 16 hours, 24 minutes ago

🔥 Diablo Discussion w/Devs: Diablo V, Season of Hell’s Legacy, and The Amazon | Official XBOX Podcast

Blizzard has unveiled Diablo V at BlizzCon 2026, with a 2029 launch window and a pitch built around a world where Diablo has already won. The team says the game will double down on darkness, survival, and a post-apocalyptic Sanctuary, while still serving Diablo’s many player types.

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Godot Engine Godot Engine Official 16 hours, 29 minutes ago

🔥 Optimizing CPU-side Rendering Code

Godot has been tightening CPU-side renderer code, and one Polygon2D case showed why that matters: a scene with only about 20 animated characters was spending 15.7 ms in Polygon2D::_notification() and churning vertex arrays every frame. The fix path highlights how engine-level rendering work can unlock real headroom for games and save CPU budget on constrained devices.

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Video
GDC Festival of Gaming GDC Festival of Gaming Video 17 hours, 28 minutes ago

Open vs Linear | Setting the Stakes Early On in The Outer Worlds 2

The Outer Worlds 2 opens with a deliberately linear, highly curated level to establish stakes before the game loosens into broader exploration. Obsidian’s Dan Qiao used the GDC session to explain how that opening sequence was shaped as a controlled onboarding space. The goal was to teach tone, pacing, and expectations before players hit the wider world.

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XBox Wire XBox Wire Official 17 hours, 29 minutes ago

🔥 Coming to XBOX Game Pass: Gears of War: E-Day, Minecraft Dungeons II, Dune: Awakening, and More

Xbox Game Pass is adding a dense September/October slate that mixes day-one launches with major franchise entries. For developers, the standout is the breadth: survival, co-op action, horror, and big-budget sequels all landing alongside Premium rollouts and EA Play access.

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Game Developer Game Developer 18 hours, 19 minutes ago

🔥 Why does this prominent Washington state politician think video games can be 'soft power?'

Washington secretary of state Steve Hobbs used SLICE and PAX West 2026 to pitch video games as a form of soft power. The message lands at a time when states are competing for studios, talent, and cultural influence. For developers, it signals growing political interest in games beyond entertainment.

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Gamefromscratch Gamefromscratch Blog 18 hours, 19 minutes ago

🔥 Gate – An Improved GDScript?

Gate is a new high-level language for Godot that aims to be a superset of GDScript, so existing GDScript remains valid while projects can opt into extra structure. For teams already shipping in Godot, that could mean a smoother path to stronger tooling and cleaner code without abandoning the current scripting model.

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Video
Payne Robinson Payne Robinson Video Updated 19 hours, 29 minutes ago

Indie games are getting too safe

A growing slice of indie games is converging on the same safe, polished lane, and that’s flattening the space that once rewarded risk. For teams chasing visibility, the pressure to mimic proven hits is real, but it can also erase the rough edges that made indie stand out. The call here is simple: bring back indie punk.

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GamesIndustry.biz GamesIndustry.biz 20 hours, 59 minutes ago

🔥 Why switching main characters for your game's sequel might be a mistake

GamesIndustry.biz reports Christian Fonnesbech arguing that swapping a sequel’s lead can weaken the emotional anchor that made the original IP work. He says characters are the easiest part of a franchise to own and the hardest to replace, even when the gameplay stays strong.

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GamesIndustry.biz GamesIndustry.biz 22 hours, 42 minutes ago

Sega and Netflix announce partnership to develop Crazy Taxi, Sonic, and Stranger Than Heaven adaptations

GamesIndustry.biz reports Sega and Netflix have struck a multi-title deal to adapt Crazy Taxi, Sonic, and Stranger Than Heaven. The slate spans a Crazy Taxi film, a live-action Stranger Than Heaven crime movie, and a new Sonic animated series aimed at an upper pre-school audience.

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GamesIndustry.biz GamesIndustry.biz 23 hours, 46 minutes ago

Team17 owner Everplay increases shareholding in Wardogs dev Bulkhead, touts strong FY26 results

GamesIndustry.biz reports that Everplay is leaning harder into Bulkhead after Wardogs outperformed expectations in early access. The Team17 owner also says Hell Let Loose: Vietnam is tracking well, even as half-year revenue and profit dipped. The company is pointing to a larger first-party pipeline and a stronger FY26 finish.

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